We’re proud to conclude our Essay Competition series with the third and final winning essay. This week’s essay, “The legal arena of esports: Intellectual property in...
The gaming industry faces an unprecedented challenge to its creative freedom from an unlikely source: credit card companies. In July 2025, both Steam and Itch.io succumbed...
On 10 January 2025, GameSquare completed its first USD 5 million Ethereum purchase as part of its broader USD 100 million digital asset treasury strategy, according...
Introduction World of Warcraft (WoW) has remained one of the most popular MMORPGs for nearly two decades, captivating players with its expansive worlds, challenging dungeons, epic...
We’re delighted to continue our series showcasing the winning essays from the Esports Legal News Essay Competition.This week, we present the second winning essay, ‘Intellectual Property...
The esports world was recently hit with a bewildering announcement: Pakistani Tekken legend Arslan Siddique (Arslan Ash) had been retroactively banned for two years by the...
We’re thrilled to kick off the publication of the winning essays from the Esports Legal News Essay Competition! The competition drew a wide range of insightful,...
The competitive fighting game community found itself in an unexpected bout this week when Capcom disqualified a finalist in its Street Fighter 6 Art Contest after...
This article analyses the ecosystem of electronic sports (esports) as an emerging and innovative industry in Argentina, and identifies the potential areas of conflict that may...
Introduction: Why Japan Deserves Special Attention from Game Publishers[1] Japan is widely recognized as one of the most advanced and commercially significant digital entertainment markets in...